Rulebook League of Legends

Intramural League

1. Competition Eligibility

1.1 Qualifying Participants

Tournament participants must be an active and current member of Florida State University, Florida Agricultural & Mechanical University, or Tallahassee State College in some capacity. This includes students, staff, or faculty members. This does not include alumni.

1.2 Account Requirements

Eligible League of Legends Account

Players must have a League of Legends account in good standing and eligible for Tournament Draft games in order to compete. This same account must be used for all matches during official competition. Players may not have more than one account listed on the roster.

Account Bans

If a player receives a ban due to in-game behavior or Terms of Service violations, that player is not eligible to participate in the season until the ban is lifted. If a player receives a permanent ban during the season, they are no longer eligible for the rest of the season. This rule applies to all accounts owned by a player, not just their registered account.

1.3 Team Inactivity

Teams that miss two weeks of matches and have not communicated with the Intramural Host or GGL staff will be removed from the competition.

2. Team Management and Roster Rules

2.1 Roster Size

Teams will register with exactly five (5) members; this is due to a limitation with the GGLeap software. After a team registers, up until the end of the second week of competition, teams may add up to two (2) substitute players. These players must also fit the eligibility criteria from Section 1 of this rulebook.

2.2 Roster Listing

The active roster will be displayed on the competition website, Garnet Gaming Lounge Competition Website , as well as on the competition Excel spreadsheet in the Intramural Discord channel. The active roster on these forums will be updated upon appropriate requests by team captains.

2.3 Team Positions

All teams must be composed of at least five eligible players and one designated team captain.

2.4 Team Captain

Each team must designate a Team Captain, who must be a player on the Active Roster. The Captain will be the primary point of contact for the team and must be present in any official communications channels (e.g., GGCircuit and Discord).

The captain must be identified before the start of the season, and a successor must be immediately identified if the captain leaves the team for any reason. The captain must be fully eligible in accordance with the rules outlined in Section 1.

2.5 Roster Changes

A team may change the players on their roster at any point during the Round Robin phase of the intramural. Any new players must be fully eligible under Section 1.

Any changes to rosters must be announced, approved, and finalized at least 24 hours before the next scheduled match time. Intramural Hosts and GGL Staff reserve the right to approve or deny any such request based upon the eligibility of the players involved, the request's compliance with the Rules, and any extenuating circumstances.

2.6 Summoner Name Restrictions

Summoner Names and Team Names may not contain vulgarities, obscenities, or anything that could not be displayed under the FSU image. These restrictions will be applied solely at the discretion of the Intramural Hosts and GGL Staff.

2.7 Name Approval

Intramural Hosts and GGL Staff reserve the right to modify Team Names or Summoner Names if they do not reflect the standards expressed in Section 2.6 or are required to be changed by university administration.

A team or player will be notified by the Intramural Host or GGL Staff if their name must be changed and will be permitted to change to an acceptable name. Team members are permitted to change their Summoner Name during the season for any reason.

2.8 Team Name

Teams may choose any name so long as it abides by Sections 2.6 and 2.7. Teams will submit their name in the registration form. Teams may not change their team name after competition begins unless otherwise required by Sections 2.6 and 2.7 or by the Intramural Hosts or GGL Staff.

3. Match Process

3.1 Tournament Structure

The Intramural League will consist of two stages: the Round Robin stage and the Single Elimination Bracket.

3.2 Round Robin Stage

The Round Robin stage will consist of a number of groups to be defined after Intramural League signups close but before league play begins.

The Round Robin stage will conclude with eight teams advancing to the Single Elimination Bracket, divided evenly among the top teams in each Round Robin group. Teams that do not qualify for advancement to the Single Elimination Bracket will end their Intramural League play.

Round Robin stage matches are Best-of-One (Bo1) series.

3.3 Single Elimination Bracket

The Single Elimination Bracket will consist of all advancing teams from the Round Robin stage. These teams will play in a traditional tournament bracket, with the winning team advancing to the next round of play and the losing team ending their play in the Intramural League.

Single Elimination Bracket matches are Best-of-Three (Bo3) series.

3.4 Competition Structure

The Intramural Host and competition staff are free to change the structure of the Intramural League before the start of competition play, in accordance with the goal of making the Intramural League sufficiently competitive and fun.

This includes, but is not limited to, altering the number of groups in the Round Robin stage, altering the number of advancing teams from the Round Robin stage, or adding or removing stages in their entirety.

3.5 Competitive Patch and Server

The Intramural League will be played on the North America live server. As such, the current live patch will be used for all competitive play.

3.6 New and Reworked Champions

Champions who have not been available on the live service for more than seven days before the beginning of the scheduled match will be automatically prohibited from use.

Champions that have undergone a Visual & Gameplay Update (VGU), or Mid-Scope Update in the patch notes, are considered a rework for the purposes of this rule.

Example: Champion A was released Wednesday, January 1, so Champion A becomes eligible to be used in all intramural matches on or after Wednesday, January 8.

3.7 Setup and Player Responsibilities for Matches

All players will be expected to be ready to join the game lobby at the time agreed upon in advance as described in Section 3.9.

Readiness includes, but is not limited to, five rostered players having joined the game lobby, completed client patching, and configured in-game settings.

3.8 Schedule Adjustments by Hosts

Intramural Hosts and GGL Staff, in their sole discretion, have the right to adjust the match schedule at any time to preserve the pacing of the tournament or to remedy circumstances that may detract from the viewer experience.

3.9 Match Scheduling

Matches occur in weekly rounds, with one match per week. The first round begins the day the tournament begins, September 14. A new round begins every following Monday.

Teams may agree to schedule matches at any point during that round. Scheduling matches will occur through written messages between team captains.

Once completed, teams will send a screenshot of the agreed-upon time and date in the appropriate channel of the Intramural Discord. This agreed-upon time is considered the official match time for the purpose of lateness or forfeits.

If teams cannot agree upon a time within the round, the match must be played at the default time: the Wednesday night within the round at 8 p.m.

Teams may agree to schedule a match outside of the associated round with permission of the Intramural Host.

3.10 Final Match

The final match will occur during the ninth week at a date and time determined by the Intramural Host and competition staff. This is to guarantee production staff can be present for the match to be streamed on the GGL social media channels.

The Intramural Host will give advance notice to all teams of the date and time of this match. It may be assumed to be at the default match time during that week of play, but that is not a guarantee.

3.11 Match Reschedules

Teams may agree to reschedule their matches to a different time, provided that the match begins before the round deadline.

Rescheduling will occur through written messages between team captains. Once completed, teams will send a screenshot of the agreed-upon reschedule in the appropriate channel of the Intramural Discord.

If teams agree on a reschedule, the agreed-upon time is considered the official match time for the purpose of lateness or forfeits. If teams cannot agree on a different time, the match must be played at the original scheduled time.

Intramural Hosts and GGL Staff reserve the right to uphold or reject reschedule requests at their sole discretion.

To avoid misuse of the reschedule process, any reschedule requests accepted with less than 24 hours before the proposed reschedule time must be confirmed a second time by the rescheduling team before becoming official. Otherwise, Intramural Hosts and GGL Staff may invalidate the reschedule request.

3.12 Lateness Penalties

A team will automatically forfeit their match if they have zero team members in the Garnet Gaming Lounge within five minutes of their official match start time.

Teams that have at least one team member in the lounge for the first game of their match will have an additional five minutes, for a total of 10 minutes.

Intentionally delaying the lobby or game start will still subject the team to penalties.

3.13 Pause Process

Teams or players may pause the game for technical issues. After a pause, the pausing team must use /all to share the reason for the pause.

When a team is ready to unpause, at least one player from both teams must declare their readiness in /all chat, such as “ready” or “r,” before the pausing team is allowed to unpause the game.

3.14 Pause Allowance

Teams may pause the game for a maximum of 10 minutes over the course of a single game. Pausing beyond the allowance time will be considered unfair play and penalties will be applied at the discretion of tournament officials.

3.15 4v5 Play

Teams are required to field a full team of five players to be considered ready to start any match.

If a player disconnects from the lobby or champion select, the team is no longer ready to play, and lateness time begins.

If a player disconnects from the game, the game may continue as 4v5 or be paused according to Section 3.13.

3.16 Match Location

Players are required to play their intramural matches in the Garnet Gaming Lounge.

3.17 Player Equipment Responsibility

Players are not responsible for problems occurring with GGL-provided equipment. Pauses and reschedules resulting from such equipment malfunctions will not be held against the affected team.

Players are responsible for ensuring the performance of their own peripherals. A problem with a player's equipment is not an acceptable reason for lateness or pausing beyond a team's allowance, regardless of the root cause of the problem.

3.18 Streaming Matches

Players are permitted to stream intramural matches if they provide all players in the lobby with advance notice of the stream and no other player objects.

These streams must include a minimum five-minute delay.

Players who are found streaming an intramural match against the wishes of other participants will be considered in violation of the rules and will be subject to punishments accordingly.

3.19 Final Match Streaming

The final match of the intramural will be streamed by Garnet Gaming Lounge staff and the Esports at FSU Productions Team.

Players may still livestream from their own perspective in accordance with Rule 3.18 and with permission from the Intramural Host.

3.20 Game Lobby Creation

Players are responsible for setting up their own custom lobby in accordance with the settings provided in Section 3.25. Failure to have a lobby established by the start time will result in time being drained from both teams' lateness clocks.

3.21 Role Assignments and Role Swaps

Teams are expected to join the game lobby in their position order: Top, Jungle, Mid, Bot, Support.

Players are permitted to change roles after champion select concludes but must give written notice to the opposing team in lobby chat.

3.22 Champion Trade Cutoff

Players are not allowed to trade champions with less than 10 seconds remaining before the end of Champion Select and the start of the loading screen.

If this occurs, the other team has the right to dodge Champion Select or restart the game, preserving the same picks and bans.

3.23 Game Setup

  • Map: Summoner's Rift
  • Team Size: 5
  • Allow Spectators: Closed
  • Game Type: Tournament Draft

3.24 Side Selection

During the Round Robin Stage, first side choice is manually assigned by the Intramural Host and will be reflected on the match schedule.

During the Single Elimination Stage, the higher-seeded team will have side selection for the first game of the match.

For all games after the first, the team who lost the most recent game will have side selection for the next game.

The team with side selection must inform their opponents of their side choice no less than 10 minutes before the first game is scheduled to begin.

If the side choice is declared late, the opposing team may request to delay the start of the match to allow for 10 minutes to prepare. For all games after the first, side selection must be declared immediately by the appropriate team.

3.25 Champion Select Process

Fearful Draft Mode

All matches in the Intramural League will employ the “Fearful” draft mode. In this mode, any champions banned in a match are protected and may not be banned in subsequent games.

Example: In the first game of the first match of the Single Elimination Stage, Team 1 bans Champion A. Champion A may not be banned again by either team in Games 2 or 3 of that match.

Fearful Draft Selection Error

If a team bans a protected champion during a Fearful Draft match, the Champion Select process will be restarted and brought back to the point at which the error occurred so that the team may correct its mistake.

Restrictions on Gameplay Elements

Restrictions may be added at any time before or during a match if there are known bugs with any items, champions, skins, runes, masteries, or Summoner spells, or for any other reason as determined at the discretion of the Intramural Host.

Selection Error

In the event of an erroneously selected champion pick or ban, the team in error must notify their opponents before the other team has locked in their next selection.

If notification occurs in time, the process will be restarted and brought back to the point at which the error occurred so that the team in error may correct its mistake.

If the next selection is locked before the team in error gives notice, the erroneous selection shall be deemed irrevocable.

Alternative Drafts

Teams may use alternative third-party websites to facilitate the champion selection process, such as Draftlol. Usage of a third-party website does not permit alteration of the game mode outlined in Section 3.23, as this is required for pausing.

Game Start

A game will start immediately after the pick/ban process is complete, unless otherwise stated by the Intramural Host or GGL Staff.

Players are not allowed to quit a game during the time between the completion of picks/bans and game launch.

No Substitutions During Champion Select

Once Champion Select begins, both teams' lineups for the current game are locked. No substitutions may take place until the game ends.

If a player has technical difficulties during Champion Select, the affected team may pause Champion Select for up to 10 total minutes to attempt to resolve the issue, with Champion Select resuming with the same picks and bans that were locked in up until that point.

If the player cannot resolve the issue, the team must forfeit the game.

3.26 Score Reporting

After each match, the winning team is responsible for reporting the score on the tournament platform (GGLeap and Microsoft Discord) and for providing a screenshot of the post-match scoreboard with the report.

4. Game Rules

4.1 Game of Record

A Game of Record (GOR) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams.

Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered official from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions.

Examples of Conditions That Establish GOR

  • Hostile Contact: Any attack or ability is landed on minions, jungle monsters, structures, or enemy champions.
  • Vision: Vision is established between players on opposing teams.
  • Invasion: A team member sets foot in, establishes vision in, or targets a skillshot ability into an opponent's jungle. This includes leaving the river or entering brush connected to the enemy jungle.
  • Time: The game timer reaches one minute and 30 seconds (01:30).

4.2 Directed Pause

The Intramural Host or GGL Staff may order the pause of a match or execute a pause command at any time for any reason, at their sole discretion.

4.3 Game Restart

If a game experiences a critical bug at any point during the match that significantly alters game statistics or gameplay mechanics, or the external environmental conditions at a live event become untenable, then a restart may occur.

Restart Conditions

The Intramural Host must determine that the bug is critical and verifiable.

For a bug to be considered critical, the bug must significantly damage a player's ability to compete in the game situation. The determination of whether the bug has damaged a player's ability to compete is at the sole discretion of the Intramural Host.

For a bug to be considered verifiable, the bug must be conclusively present and not possibly attributable to player error. The spectator must then be able to replay the instance in question and verify the bug.

If a player believes they have experienced a critical bug, they must pause the game and alert a referee in a timely fashion. If it is believed that a player is attempting to delay reporting of a bug to wait for a possible restart at a more advantageous time, then a restart will no longer be granted.

Restart Decision

If the Intramural Host determines that the bug is critical and verifiable and that the player followed the pause protocol, the disadvantaged team will be presented with the option for a restart.

If the team accepts, the game will immediately be restarted.

If the restart occurred due to a champion bug, settings will no longer be retained, including picks and bans, regardless of Game of Record status. The champion will be made ineligible for at least the remainder of the day's matches unless the bug can be conclusively tied to a specific game element that can be fully removed or prohibited.

If a team is offered a restart and declines, then the team will be ineligible to request a restart on the bug that caused the potential restart for the remainder of the match.

The Intramural Host and GGL Staff reserve the right at all times to force a game restart if the game environment reaches a level of instability that compromises the competitive integrity of the game.

4.4 Controlled Environment

Certain conditions may be preserved in the event of a restart of a game that has not reached GOR, including, without limitation, Champion Select, rune selection, or Summoner spells.

If a match has reached GOR, the Intramural Host shall not retain any settings.

4.5 Awarded Game Victory

In the event of a technical difficulty that leads the Intramural Host to declare a restart, the Intramural Host may instead award a game victory to a team.

If a game has been played for more than 20 minutes on the game clock (00:20:00), the Intramural Host, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty.

Criteria for Reasonable Certainty

  • Gold Differential: The winning team has more than 133% of the losing team's gold.
  • Remaining Turret Differential: The difference in the number of remaining turrets between the teams is more than seven (7).
  • Remaining Inhibitor Differential: The difference in the number of standing inhibitors between the teams is more than two (2).

4.6 Mid-Match Break

Teams are entitled to a break of at least five minutes between games of a match.

Teams can agree to a longer or shorter break, but if no agreement can be reached, lateness time will begin counting at exactly five minutes.

Teams are subject to lateness penalties per Section 3.12 if they are not ready to begin after the break time ends.

4.7 Results of Forfeiture

Matches won by forfeit will be reported by the minimum score it would take for one team to win the match, such as 1-0 for best-of-one matches and 2-0 for best-of-three matches.

5. Team Member Conduct

5.1 Code of Conduct

All team members must read and accept the official Florida State University Student Conduct Code.

Failure to abide by this conduct code may warrant punishments in this Intramural League at the discretion of the Intramural Host or GGL Staff.

5.2 Reporting Violations

Conduct violations of any kind may be reported to any Intramural Host or GGL Staff member by Discord, email, or in-person discussion at the Garnet Gaming Lounge.

6. Competition Conduct

6.1 Unfair Play

The following actions will be considered unfair play and will be subject to penalties at the discretion of the Intramural Host or GGL Staff.

Collusion

Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players.

Collusion includes, but is not limited to:

  • Soft play, defined as any agreement among two (2) or more players not to damage, impede, or otherwise play to a reasonable standard of competition in a game.
  • Pre-arranging to split any form of competition or prizing.
  • Sending or receiving signals, electronic or otherwise, from a confederate to or from a player.
  • Deliberately losing a game for compensation, for any other reason, or attempting to induce another player to do so.

Hacking

Hacking is defined as any modification of the League of Legends game client by any player, team, or person acting on behalf of a player or team.

Exploiting

Exploiting is defined as intentionally using any in-game bug or any feature not working as intended, at the sole discretion of the Intramural Host, to seek an advantage.

Ringing

Ringing means playing under another player's account or soliciting, inducing, encouraging, or directing someone else to play under another player's account.

Cheating Device

The use of any kind of cheating device and/or cheat program, including scripting, is prohibited.

Official Discretion

Any other act, failure to act, or behavior which, in the sole judgment of the Intramural Host, violates these Rules and/or standards of integrity established by the Intramural Host and GGL Staff for competitive gameplay may be subject to penalties.

6.2 Profanity and Hate Speech

A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory, or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area at any time.

This rule additionally applies to public social media, livestreaming, or player communications during live events.

6.3 Disruptive Behavior and Insults

A Team Member may not take any action or perform any gesture directed at an opposing Team Member, fan, or official, or incite any other individual to do the same, which is insulting, mocking, disruptive, or antagonistic.

6.4 Abusive Behavior

Abuse of the Intramural Host, GGL Staff, opposing Team Members, or audience members will not be tolerated.

Repeated etiquette violations, including but not limited to touching another player's computer, body, or property, will result in penalties.

Team Members and their guests, if any, must treat all individuals attending a match with respect.

6.5 Unprofessional Behavior

Responsibility Under Code

Unless expressly stated otherwise, offenses and infringements of these Rules are punishable whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.

Harassment

Harassment is forbidden. Harassment is defined as systematic, hostile, and repeated acts taking place over a considerable period of time, or a singular instance, that is intended to isolate or ostracize a person and/or affect the dignity of the person.

Disparagement, Discrimination and Denigration

Team Members shall not make, publish, disseminate, or communicate online or in another public forum any defamatory or disparaging remarks, comments, or statements concerning:

  1. Florida State University, the Student Union, the Garnet Gaming Lounge, or any associated subsidiaries.
  2. League of Legends or any other software, products, or services of Riot.
  3. Any other participating team.
  4. The Team Members of any other participating team.

Team Members shall not engage in any activity or practice that:

  1. Brings Team Members into public disrepute, scandal, or ridicule or materially derogates from their public image.
  2. Adversely impacts the image or reputation of, results in public criticism of, or reflects badly on Florida State University or any other competing team.

Team Members shall not offend the dignity or integrity of a country, private person, or group of people through contemptuous, discriminatory, or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation, or any other reason.

Ban Evasion

A team may not attempt to roster or start a player who is not eligible due to disciplinary action or account bans by use of a smurf or alternate account.

Criminal Activity

A Team Member may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may reasonably be deemed likely to lead to conviction in any court of competent jurisdiction.

Moral Turpitude

A Team Member may not engage in any activity which is deemed by College Season officials to be immoral, disgraceful, or contrary to conventional standards of proper ethical behavior.

Bribery

No Team Member may offer any gift or reward to a player, Intramural Host, or GGL Staff member for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.

Non-Compliance

No Team Member may refuse or fail to apply the instructions or decisions of the Intramural Host or GGL Staff.

Match-Fixing

No Team Member may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law or these Rules.

Association with Gambling

No Team Member may take part, either directly or indirectly, in betting or gambling on any results of any Intramural League competition or match.

6.6 Subjection to Penalty

Any person found to have engaged in or attempted to engage in any act that the Intramural Host or GGL Staff believe, in their sole and absolute discretion, constitutes unfair play will be subject to penalty.

The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of the Intramural Host and GGL Staff.

7. Penalties

7.1 Available Penalties

Upon discovery of any Team Member committing any violations of the rules listed above, the Intramural Host and GGL Staff may, without limitation of their authority under Section 6.6, issue the following penalties:

  • Verbal warning
  • Loss of side selection for the current or future game
  • Loss of ban(s) for the current or future game
  • Game forfeiture
  • Match forfeiture
  • Player suspension
  • Team disqualification

Repeated infractions are subject to escalating penalties, up to and including disqualification from future participation in the Intramural League.

Penalties may not always be imposed in a successive manner. The Intramural Host and GGL Staff, in their sole discretion, may disqualify a player for a first offense if the action is deemed egregious enough to warrant disqualification.

7.2 Cross-League Penalties

The Intramural Host and GGL Staff reserve the right to honor penalties incurred in other intramural leagues, and vice versa.

7.3 Right to Publish

The Garnet Gaming Lounge shall have the right to publish a declaration stating that a Team Member has been penalized.

8. Spirit of the Rules

8.1 Finality of Decisions

All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the Intramural League, and penalties for misconduct lie solely with the Intramural Host and GGL Staff, whose decisions are final.

Intramural League decisions with respect to these Rules cannot be appealed.

8.2 Rule Changes

These Rules may be amended, modified, or supplemented by the Intramural Host or GGL Staff from time to time in order to ensure fair play and the integrity of the Intramural League.

8.3 Best Interests of the Intramural League

The Intramural Host and GGL Staff at all times may act with the necessary authority to preserve the best interests of the Intramural League.

This power is not constrained by lack of specific language in this document. The Intramural Host and GGL Staff may use any form of punitive action at their disposal against any entity whose conduct is not within the confines of the best interests of the Intramural League.

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